Schwaa's Custom Objects - Installation                     
http://schwaa.0catch.com/
schwaa11@hotmail.com
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All objects for use in Thief II. Haven't been tested in Thief I or Thief Gold.
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Thief Archer, Thief male (M10), thief female (blonde) (w05), Thief with added sword(m04) (originally unarmed)

Contents:
 archerth.bin - modified LGS meshes
 archerth.cal
 thiefm04.bin
 thiefm04.cal
 thiefm10.bin
 thiefm10.cal
 thiefw05.bin
 thiefw05.cal
 archerth.gif - modified LGS textures
 thiefm10.gif
 thiefw05.gif
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Put the .bin files into ThiefII/obj folder.
Put the .gif files into ThiefII/obj/txt16 folder.

 Open Dromed. Go into the object hiearchy and find an existing object that resembles
the item you want to use. Or create a new item under Physical, this way takes more 
editting but you can get closer to what you want.
Then create and make it in the Dromed like a regular object.

 Open the included HTML folder and index.html file (if included) for easy instructions.
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Objects made by the Jeff Knez at the Studio of Schwaa. Allrights reserved. (C) 2003.
For use in Thief II and Dromed II. No connection to TTLG Studios or Eidos Interactive. 